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Also, the ability for TDs to create approachable Houdini tools for use within Cinema 4D should be a big bonus. MAXON’s Cinema 4D and Houdini make a great pair, as each has complementary strengths. This was introduced last year, but at FMX Side Effects announced Houdini Engine for Cinema 4D and also that the Maya plugin would be available as an open source project. In this session Rob Stauffer walked us through Houdini Engine, a system for loading Houdini Digital Assets into 3rd party 3D applications such as Unity, Maya or Softimage. In case you missed it, be sure to check out our other coverage from FMX 2014:įMX 2014: day three/four report Side Effects Software Houdini Engine & Cinema 4D A special thanks to Matt Leonard, who helped cover all the happenings in Stuttgart this year. If you click on "Apply Node Transformations" checkbox, all the transformations of your Fluid node will be applied to instances and Thinking Particles group.In our final report from FMX2014, we cover the announcement that Cinema 4D will be supporting the Houdini Engine as well as have a sneak peek at the upcoming RealFlow 2014. If you use Thinking Particles for rendering, the size of each particle will also be scaled. The size of the instance can be scaled using fluid properties like speed, age or vorticity. This is, for example, great for sand, gravel, or stony grounds. This way it is possible to randomize the render instances in terms of position, rotation, and scale. The "Random" parameters turn RealFlow | Cinema 4D into an easy-to-use scatterer. Be aware that disabling this option might increase simulation time. To see the objects at simulation time go to Fluid > Particles > Child Objects and disable "Render only". Even animated objects are supported, as well as mixtures of animated and static objects. RealFlow | Cinema 4D will distribute the objects accordingly. You can attach as many objects as you want and apply different materials as well. Group the object under the "Fluid" container.
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Scale and/or rotate it your needs, apply a material.Create the object you want to use for rendering the particles.But, adding render instances is just a matter of a single drag-and-drop action once the fluid simulation is finished: When a particle simulation is being rendered you will not see anything, because the particles are nothing more than position indicators – just as you know it from Thinking Particles or Cinema 4D's standard particles.
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